Qamala Sotiris
Name: Qamala Sotiris
- Race: Magellen
- Sex: Female
- Age: Real, 120 standard years. Appears to be 23 standard years
- Height: 5'9"
- Weight/Mass: 135 lbs.
- Hair: Silver/White
- Eyes: Violet
.
Fate Points: 7
Experience Points: 1
.
Stress Tracks
Physical: 0 . 0 . 0 . 0
Mental/Social: 0 . 0 . 0 . 0 . 0
Consequences:
- Mild: Fatigue
- Moderate:
- Severe:
- Others:
.
Aspects:
- Magellen
- Curious as a cat
- Subject to prophetic visions
- The Gifts of Apollo
- Too naive to be scared
- Agent Provocateuse
- Friends in high places
- The thing I missed was...
- "I know more about the Medrass than I ever really wanted to..."
- ..
.
Skills:
- Superb (+5)
- Technedyne: Light (Apollo's Line)
- Great (+4)
- Technedyne: Music (Apollo's Line)
- Resolve
- Good (+3)
- Magellen: Empathy
- Academics
- Weapon (Bow)
- Decent/Fair (+2)
- Alertness
- Rapport
- Technedyne: Healing (Apollo's Line)
- Technedyne: Protection (Apollo's Line_
- Average (+1)
- Magellen: Mind Link
- Magellen: Teleport
- Starship Operations
- Starship Pilot
- Resources
.
Stunts:
- Technedyning
- The Bow of Apollo (rare artifact)*
- "Popular Gal" (SoTC) / Agent Provocateuse (Rapport -- seduction attempts made with Rapport receive a +2 technique bonus)
- Smooth Recovery (Resolve -- character to take one additional moderate, social or mental consequence than normal, allowing him to take up to four total consequences of that variety.)
- It's There When I Need It (Resources)
.
Keys:
- Key of Curiosity
- Gain 1 XP every time your character follows a need to dig into something.
- Gain 3 XP if there is a real possibility of harm coming to your character because you digged too deep.
- Buyoff: Ignore an opportunity to dig further.
- Key of Faith
- Gain 1XP for basing a decision on the tenets of the character's faith.
- Gain 2XP for persisting in faith when there is reason to doubt.
- Gain 5XP for holding on to faith when there is danger to life and/or limb.
- Buyoff: Publicly renounce the faith and its way of life forever.
*Rare artifacts work like universal gadgets, in that they can be defined on the fly, but they have three improvements instead of two and a guarantee that they fall under the “potential complication” effect from above. This is reinforced by the idea that, when the character reveals a rare artifact, he may take a temporary aspect to represent the complication.




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