Qamala Sotiris

Qamala's picture

Posted Tue, 10/06/2009 - 19:03 by Qamala

Qamala Sotiris

Name: Qamala Sotiris

  • Race: Magellen
  • Sex: Female
  • Age: Real, 120 standard years. Appears to be 23 standard years
  • Height: 5'9"
  • Weight/Mass: 135 lbs.
  • Hair: Silver/White
  • Eyes: Violet

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Fate Points: 7
Experience Points: 1
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Stress Tracks
Physical: 0 . 0 . 0 . 0
Mental/Social: 0 . 0 . 0 . 0 . 0
Consequences:

  1. Mild: Fatigue
  2. Moderate:
  3. Severe:
  4. Others:

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Aspects:

  1. Magellen
  2. Curious as a cat
  3. Subject to prophetic visions
  4. The Gifts of Apollo
  5. Too naive to be scared
  6. Agent Provocateuse
  7. Friends in high places
  8. The thing I missed was...
  9. "I know more about the Medrass than I ever really wanted to..."
  10. ..

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Skills:

  1. Superb (+5)
    1. Technedyne: Light (Apollo's Line)
  2. Great (+4)
    1. Technedyne: Music (Apollo's Line)
    2. Resolve
  3. Good (+3)
    1. Magellen: Empathy
    2. Academics
    3. Weapon (Bow)
  4. Decent/Fair (+2)
    1. Alertness
    2. Rapport
    3. Technedyne: Healing (Apollo's Line)
    4. Technedyne: Protection (Apollo's Line_
  5. Average (+1)
    1. Magellen: Mind Link
    2. Magellen: Teleport
    3. Starship Operations
    4. Starship Pilot
    5. Resources

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Stunts:

  • Technedyning
  • The Bow of Apollo (rare artifact)*
  • "Popular Gal" (SoTC) / Agent Provocateuse (Rapport -- seduction attempts made with Rapport receive a +2 technique bonus)
  • Smooth Recovery (Resolve -- character to take one additional moderate, social or mental consequence than normal, allowing him to take up to four total consequences of that variety.)
  • It's There When I Need It (Resources)

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Keys:

  • Key of Curiosity
    • Gain 1 XP every time your character follows a need to dig into something.
    • Gain 3 XP if there is a real possibility of harm coming to your character because you digged too deep.
    • Buyoff: Ignore an opportunity to dig further.
  • Key of Faith
    • Gain 1XP for basing a decision on the tenets of the character's faith.
    • Gain 2XP for persisting in faith when there is reason to doubt.
    • Gain 5XP for holding on to faith when there is danger to life and/or limb.
    • Buyoff: Publicly renounce the faith and its way of life forever.

*Rare artifacts work like universal gadgets, in that they can be defined on the fly, but they have three improvements instead of two and a guarantee that they fall under the “potential complication” effect from above. This is reinforced by the idea that, when the character reveals a rare artifact, he may take a temporary aspect to represent the complication.