ALDE: Tarid Rachem del Barca

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5 comments posted
OMG this guy is absolutely

OMG this guy is absolutely MADE of WIN! He's John MacLane in a space suit and I always want to be on his side when the excrement starts flying. :)

I am in awe of your ability to phrase evocative Aspects. Mine are always so lame. I was hoping I could get in at least one with you to return the favor you did me, but no luck -- you've got them better covered than I could hope to touch.

I have questions, mostly just as someone trying to figure out the FATE system for herself (and am already wincing at tacking a skill pyramid for Q):

* What benefits accrue from assigning "Endurance" at Superb rather than Great, or Good?

* What's the difference between Endurance and Resolve? Aren't they kinda the same thing? (Obviously, our boy here is Always The Last Man Standing....)

*Can you explain "Not on my Watch" for me, as one of his Aspects? I'm not clear on how this one will work...

Man, I gotta get back to work on Qamala this afternoon, I see!

Songstress's picture
Posted by Songstress on Thu, 07/09/2009 - 14:46
I'm glad that you like

I'm glad that you like him!

One of the big differences with Endurance from 4-5 is that at Great (4) Endurance I would have +2 boxes of Physical Stress, but at Superb (5) I have +3 boxes of physical stress above baseline (unless they change this in SOFF - that's the default FATE setting). That's a huge difference right there.

Endurance is focused on being able to push past physical pain, withstand physical trauma, general abuse without cracking or breaking as well as fight off fatigue, hunger and thirst etc. It is also about being able to keep on going despite prolonged activity and exhaustion.

Resolve is used to resist social or mental attacks, torture and that sort of thing. It has the same effect on Composure Stress as Endurance has on Physical Stress. It'd be pretty easy to make a case for either one of these to be Tarid's Superb skill actually. I'm still deciding which is which for him, to be totally honest. Nothing's set in stone yet.

As for the aspects, "Not On My Watch" is based on the idea that he won't let some snot-nosed punk ruin everything on his watch, but I think it's actually too close to the "I Finish Things... It's What I Do" aspect so I'm looking for something clearer and more interesting to replace it with. Maybe "Outnumbered" to enforce the dramatic necessity of this guy being a perpetually beleaguered, outgunned and hardcore old soldier always fighting the odds? I do like the idea of spending a fate point to suggest to the GM that this might be a good time for that lone goon to have backup on the way... or to gain a fate point when the GM compels the aspect to make it so when I haven't introduced the idea myself. That could be a real Fate point mill, come to think of it.

I'm up to suggestions though.

That's one of the things about Aspects - they can be related to theoretically external dramatic factors that the character has to live with... things like being an outlaw, or a magnet for shifty hucksters, or a tendency on the character's spacecraft to malfunction at inopportune times. I wonder of Han Solo had an aspect relating to the Millennium Falcon's hyperdrive. That thing spent half of the trilogy either having been sabotaged, or broken down, or being fixed or battledamaged... and when it was working, it would invariably totally save the day.

casewerker's picture
Posted by casewerker on Thu, 07/09/2009 - 23:27
*lighting up* Wow!

Just.... wow.

Okay, I get something about Aspects I didn't understand before, just from letting us inside your head for Tarid's creation process. That Hans Solo example -- priceless!

I'm going to have to go back through Q's -- and Siofra's! -- Aspects with this in mind.

Isn't "Last Man Standing" a stunt or something? :) With that as an Aspect AND a stunt, he could easily end up in that scenario where he's still firing his gun simply because he doesn't realize he's dead!

The more I read, the more I like this guy -- but I do have a near-perpetual weakness for this kind of "tough as nails, bend the rules 'til they break" character.

Songstress's picture
Posted by Songstress on Fri, 07/10/2009 - 10:16
Yay!

I'm glad that I was able to help you grok the awesomeness of aspects a little bit better. :)

I don't recall a "Last Man Standing" Stunt, but SotC does have one called "Last Leg" that says that as long as a guy keeps spending Fate Points, he won't be taken out... but as soon as he stops spending them he's immediately down for the count. That's pretty close to what you're talking about. There are a number of Stunts that I'm looking at... there just ain't enough. I guess I know what I'll be spending some of my XP on... ;)

Matter of fact, those "military grade" stunts in SoFF are raising some pointed questions about things like the existence of a Heavy Weapons skill... I'll have to discuss some of that with M.

Hey M, are we using the stunts list from SoFF as written?

casewerker's picture
Posted by casewerker on Sat, 07/11/2009 - 08:28
Think of "higher on the

Think of "higher on the pyramid" the same as buying up your skill levels in HERO. A skill at 4 on the pyramid is at +4. A skill down at the bottom, or level 1 on the pyramid is only a +1 skill. So the higher up the pyramid the better the character is at that skill.

Blackhawke's picture
Posted by Blackhawke on Thu, 07/09/2009 - 17:01