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Author Topic: Character Creation Guidelines  (Read 843 times)
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Paragon
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« on: March 06, 2010, 07:59:42 AM »

Here are the guidelines to build your character with the PF ruleset.

Character Creation Outline
Here is a quick outline of the character creation process. Generate all characters as if 1st level only for the initial submission for me to review. Anyone starting over 1st level will be subsequently raised before the game starts.

1) Determine Ability Scores:
Purchase: Each character receives a number of points to spend on increasing his basic attributes. In this method, all attributes start at a base of 10. A character can increase an individual score by spending some of his points. Likewise, he can gain more points to spend on other scores by decreasing one or more of his ability scores. No score can be reduced below 7 or raised above 18 using this method. See Table: Ability Score Costs for the costs of each score. After all the points are spent, apply any racial modifiers the character might have.

Players have 20 points to spend on their ability scores.

Start by generating your character's ability scores. These six scores determine your character's most basic attributes and are used to decide a wide variety of details and statistics. Some class selections require you to have better than average scores for some of your abilities.


2) Pick Your Race

Next, pick your character's race, noting any modifiers to your ability scores and any other racial traits (see Races). Allowed races are human, choshu, half-choshu, bragdwrgan,  Outcast (by permission.) A character knows a number of additional bonus languages equal to his or her Intelligence modifier. Get with me about languages.


3) Pick Your Class

A character's class represents a profession, such as fighter or wizard. If this is a new character, he starts at 1st level in his chosen class. As he gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities.


4) Pick Skills

Determine the number of skill ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans). Then spend these ranks on skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one).


5) Select Feats

After skills, determine how many feats your character receives, based on his class and level, and select them from those presented in Feats.

All characters begin with 1 feat. If you are human you get 1 additional feat. If you are a fighter you get another feat.



6) Determine Hit Points (HP)

A character or creature gains maximum hit points at 1st level or if its first Hit Die roll is for a character class level.

To determine a creature's hit points for levels beyond 1st, roll the dice indicated by its Hit Dice. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally. Wounds subtract hit points, while healing (both natural and magical) restores hit points. Some abilities and spells grant temporary hit points that disappear after a specific duration. When a creature's hit points drop below 0, it becomes unconscious. When a creature's hit points reach a negative total equal to its Constitution score, it dies.

HD by Class
Class                         HD
Bard                              d8
Cleric                             d8
Druid                             d8
Fighter                           d10
Paladin                          d10
Ranger                          d10
Rogue                           d8
Pathmage(Sorcerer)        d6


7) Buy Equipment

Table: Starting Character Wealth
Class    Starting Wealth    Average
Barbarian    3d6 × 10 gp    105 gp
Bard    3d6 × 10 gp    105 gp
Cleric    4d6 × 10 gp    140 gp
Druid    2d6 × 10 gp    70 gp
Fighter    5d6 x 10 gp    175 gp
Monk    1d6 × 10 gp    35 gp
Paladin    5d6 × 10 gp    175 gp
Ranger    5d6 × 10 gp    175 gp
Rogue    4d6 × 10 gp    140 gp
Sorcerer    2d6 × 10 gp    70 gp
Wizard    2d6 × 10 gp    70 gp
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Generally speaking, you cannot use this starting money to buy magic items without the consent of your GM.

The armor or other protective devices you purchase may affect his starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Cool Determine Saving Throws, Initiative, and Attack Values

Determine all of a character's other details, such as saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps.


9) Description & Personality (age, alignment, height and weight)

Decide your character's name, age, alignment, and physical appearance (such as height and weight etc). It is best to jot down a few personality traits as well, to help you play the character during the game.


10) Select Traits

Each character can select up to two traits. These must be approved by me to make certain they won't break the world-mold or are counter to certain social and geo-political or economic realities of the world.



I strongly recommend the use of the open source d20Pathfinder site to assist you in the creation process if you are not that familiar with it at this time.

As in everything, please let me know if I left anything out or  if you have any questions.
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Paragon
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« Reply #1 on: March 15, 2010, 05:17:50 PM »

This is the the thread we will be using for the finalization of your characters.

Let's get cracking on your actual builds. I want to be able to start the game within the next two weeks. I will be posting starting game information soon, and I will be sending each player certain information specific to their characters for the game start. This information will include why they are where they are and things like that.

Thanks,
Paragon
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Paragon
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« Reply #2 on: March 16, 2010, 05:49:47 PM »

Unless I have something wrong, this is the party snapshot. Please look it over and see what I have down for your character. I am still waiting on the name for Grimjack's character. Now is the time to finalize your character or post here about an alternate choice. This way we can keep everyone in the discussion. I am gonna need everyone's help to get their character's ready as soon as possible as the final approval process for actual builds for 9 characters could take awhile.

Player                    Char Name                   Class           Race              Gender
Lagoon                    Coenred Emsworth           Rogue   Nordren      Male
Kallionor Galabrion    Kallionor Galabrion           Paladin   Nordren      Male
Tantalus00                    Kozik Fireforge                   Fighter   Bragdwrgan   Male
Nimbus                    Valda                           Cleric     Nordren      Female
Grimjack                    pending                           Fighter   Outcast      Male
Magpie                    Nethilene                           Fighter   Chohsu      Female
Starling                    Kiara                           Ranger   Half-Choshu  Female
ThePointyOne            Ephany                           Rogue   Half-Choshu  Female
Deevor                    Rosanic                           Bard           Half-Choshu  Male


Paragon
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Starling
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« Reply #3 on: March 17, 2010, 10:04:46 AM »

Are we going to start with the average starting gold? Smiley
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Paragon
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« Reply #4 on: March 17, 2010, 11:02:49 AM »

Are we going to start with the average starting gold? Smiley

Follow the Character Creation Guidelines for everything including starting gold. You can then buy your equipment with that money. Roll the starting dice to generate your gold. I will trust players not to fudge this one. Honor system applies.
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MAGpie
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« Reply #5 on: March 17, 2010, 11:13:31 AM »

GUYS GUYS! Check it out! Rolled 6, 6, 6, 6, and 2. Damn unlucky on that 2 though...   Cheesy
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« Reply #6 on: March 17, 2010, 12:08:55 PM »

GUYS GUYS! Check it out! Rolled 6, 6, 6, 6, and 2. Damn unlucky on that 2 though...   Cheesy

OK the pauper has arrived...Check this out, 3, 1, 4.....oh yeah!!!
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MAGpie
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« Reply #7 on: March 17, 2010, 12:32:10 PM »

Can lend you some! No problems! Prime +3 only  bling
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Paragon
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« Reply #8 on: March 17, 2010, 01:09:22 PM »

GUYS GUYS! Check it out! Rolled 6, 6, 6, 6, and 2. Damn unlucky on that 2 though...   Cheesy

OK the pauper has arrived...Check this out, 3, 1, 4.....oh yeah!!!

Suhweet!!!

That gives the bard reason to entertain and go adventuring.  Evil
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« Reply #9 on: March 17, 2010, 01:16:41 PM »

I rolled 5, 3, 2, 4. Nailed the average.

 ThumbsUp
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Kellionor Galabrion
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« Reply #10 on: March 17, 2010, 04:39:08 PM »

Roll: 5d6
18 = 4[d6]+1[d6]+5[d6]+2[d6]+6[d6]

4, 1, 5, 2, 6

180 Gold, just ever so slightly above average, not too shabby.
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« Reply #11 on: March 18, 2010, 08:25:52 AM »

Roll: 4d6
16 = 5[d6]+4[d6]+3[d6]+4[d6]

Fine by me!  bling
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« Reply #12 on: March 18, 2010, 09:20:26 PM »

When building your characters, don't forget to spend skill points accordingly. Make sure you consider things like knowledge skills, professional skills, etc. If you want your character knowing it, make sure you consider spending points on it as well.

As I key your characters into HeroLab I will let you know if there are any validation errors and get back with you. Start working on your intro stories as well. These should be something that will tell me how or why you ended up in Kallindor.

We have a lot of creating ahead of us so keep ploughing ahead. The sooner we get a lot of these things worked out the sooner we can get cracking.

What WAS I thinking when choosing 9 characters.  It is gonna be the death of me.  

 laugh

Also, please note the cost for ability scores. It is not 1 point for each point added above 10. Here is the chart. You can find this on the Pathfinder OGC site as well.

Score     Points
7               –4
8               –2
9               –1
10                 0
11                 1
12                 2
13                 3
14                 5
15                 7
16                10
17                13
18                17

Each character receives a number of points to spend on increasing his basic attributes. In this method, all attributes start at a base of 10. A character can increase an individual score by spending some of his points. Likewise, he can gain more points to spend on other scores by decreasing one or more of his ability scores. No score can be reduced below 7 or raised above 18 using this method.
« Last Edit: March 18, 2010, 09:28:35 PM by Paragon » Logged
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« Reply #13 on: March 19, 2010, 07:20:43 AM »

What WAS I thinking when choosing 9 characters.  It is gonna be the death of me.

what a great way to go though   Evil
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« Reply #14 on: March 19, 2010, 07:51:15 AM »

I pitty da fool!   ROFL
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